• edited October 2019
    Close All Dialogue currently only closes Dialogues opened by that specific machine, and that particular execution. (Repeat execution of the same machine does not close open dialogues left open by an earlier execution.)

    I think we need a Close all Dialogue option that closes all opened dialogue, even if they were started by other machines.

    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
  • edited October 2019
    I'll look into it - although this is initially designed to only close open dialogues from the running schematic to close the dialogues that are kept open while continuing the schematic. Closing all dialogues (regardless of where they come from) is potentially game breaking (or at least breaking the other schematic's progress).
    Post edited by gamingislove on
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  • edited October 2019
    Gotcha!

    To give some more detail for my particular use case:

    Let's say every time an NPC is jostled or pushed around, or otherwise interacted with, it starts a floating text dialogue over their head.

    This by itself works fine, but when you interact several times in a row, there's a significant chance for overlapping dialogues. This can be solved by adding a small timer (each dialogue lasts 3 seconds, you can only trigger a dialogue every 4 seconds).

    The trouble is when you want to add in some basic priority that will interrupt whatever they're currently saying. "Hey, watch where you're going!" should be interrupted by "Stop attacking me!" You don't want those two messages overlapping each other (or any messages to overlap in general!)

    But since they're run from separate executions of the same machine, or even separate machines, Close All Dialogues won't allow you to remove the dialogue in a snappy fashion.

    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
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