After stumbling a bit with turn based combat in my development cycle, I've discovered the ORK framework and I must admit, I am rather impressed by what's offered. It's nice to see so many features available such as effects, formulas, inventory, etc.
What I am curious about though, is it possible to use Grid based combat for a roguelike game and if so, would I need to change a lot or can it be done relatively easy? Instead of turn-based combat, I need to have the whole game turn-based and in a grid. Player should still be able to interact with objects, talk with characters, and do everything else in this state. I just wanted a more advanced turn based combat, so Player wasn't limited to attacking on click, but could talk to enemies, examine them, etc. It seems like this might be doable with ORK, but not sure yet, thinking of giving it a try.
Roguelike tutorial would be awesome, I am sure that there are many curious about it.