I've just started working with ORK to move my game demo from design stage to prototype stage. As such I'm still discovering the ins and outs of ORK, and the questions I have might have very straightforward answers, so bear with me :D
anyway, first things first:
1) Weapons. Can they set/modify the Damage
status value by minimum and maximum values (eg. a sword adds from 2 to 8 additional damage) rather than a single value? Or is there another way to make this work than by using damage as a status value and/or adding the modifiers using Bonus Settings?
2) Abilities. Same as above, damage ranges.
3) Damage vs Armor. I want to have three damage types that are defended by three armor types (which reduce damage by set amount, not %-based). Damage type is mostly based on the weapon equipped, so I thought using Attack Attribute sub-attributes (as it's possible to set them with weapons), but this formula doesn't seem to work:
(check status checks for sub-attribute current value 100)
What's wrong here and how can I make it work?