Under the poison ability, I have a battle event that blinks the object if the status effect is applied on the target.
But under the status effect, I have a stop poison blink event on remove that stops the blink, except it'll end the blink when the characters still green (instead of their regular color).
Is there also a way to change the combatants battle hud portrait depending on status effect?
What is the proper way to do this where the character will continuously blink while poisoned effect is applied, but then back to regular color when it is removed?
Question 2) I noticed my knockback battle event is only working for a few enemies when hit, and not all of them enemies despite being called. It has a change position on the target by z -0.7 at a speed of 0.3 seconds and usually that worked? Any idea what could be wrong with that? Every enemy is set up the same.
Question 3) Is there any way to get the post battle end loot/exp dialogues into one gui box like they were before a few updates ago as opposed to separate for each combatant?