So I went back to using Ork controls a couple months back, but I'm trying to implement a custom jump ability control map and setting it to "on ground" but it just keeps letting me spam it even when I'm 100% in the air.
I have a character controller set up. Are there any other things that interfere with it being able to tell if the player is or is not in the air/on the ground?
My character just has a Animator, Character Controller, Damage Zone, and a Rigidbody.
This also seems to be the reason why my character never plays the Fall auto-animation. In fact, every one of my Control Maps are set to Use Air/Ground and none of them make the distinction.
...Possibly related? I've been getting this error lately NullReferenceException: Object reference not set to an instance of an object ORKFramework.Behaviours.ButtonPlayerController.Start () (at :0)