Thank you, I selected Active mode, and it works exactly as I need it to, but I ran into another problem. How does ORK decides who goes first when two combatant has the same turn value? Is there a way to use a secondary stat to decides who goes first…
I tried using the code you provided, but I'm getting NullReferenceException: Object not set to an instance of an object. This is the code I used to access the combatant:
combatantComponent = GetComponent();
combatant = combatantComponent.combatant;
…