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  • Thank you, I selected Active mode, and it works exactly as I need it to, but I ran into another problem. How does ORK decides who goes first when two combatant has the same turn value? Is there a way to use a secondary stat to decides who goes first…
  • I used ORK.Game.ActiveGroup.Leader and it works now, thanks.
  • I tried using the code you provided, but I'm getting NullReferenceException: Object not set to an instance of an object. This is the code I used to access the combatant: combatantComponent = GetComponent(); combatant = combatantComponent.combatant; …
  • I'm using ORK 2.28.0.

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