Please read this idea.
1.I want to use Combatant Groups Name in Text Code.
I use Actor.name in a default battle start event as follows in Show Dialog Box.#text
However, I want to display Groups Name here if I can do it.
I want Groups Name to be usable in substitution for this Actor.name.
I am troubled with the problem of the performance.
I want you to add Pooling system to prefab and Spawn Prefab event of combatant.
For example, I can use https://www.assetstore.unity3d.com/jp/#!/content/21059
this as plug in, but may be all right.
3.By the Temp Scene Load option iOS application, it is often finished for spikes at the time of the change of the scene forcibly by spikes of the memory.
So an idea includes that I sandwich the empty scene at the time of scene change between.http://docs.unity3d.com/Manual/MobileProfiling.html
=>Two big scenes being loaded at the same time - use an empty scene between two bigger ones to fix this.
It allows you to set this with the option of the scene changer component.