I have been experimenting with Grid Battle demo. I wanted to spawn each single enemy on a predefined cell in a battle. So for example, when the battle starts a combatant evil caster will always spawn on cell 1,4 and evil pants will always spawn on cell 2,6.
As it works now, the battle component chooses a random enemy group from groups added to spawn combatants component and places those combatants randomly at enemy deployment cells which are nearest when the battle starts.
However, I don't want all of that randomness. I want to define which enemy will stand on which cell. I tried creating two combat groups containing single enemy. I added each to a different combat spawner placed on a desired cell with deploy enemy type turned on. This method doesn't work, only the enemy who first reaches battle participates in it, the other just stands there. Also the problem with spawning at random point remains. I tried adding add combatant component to specific cells, however it bugs out (it makes sense to bug out, game assumes I fight against the grid) and still spawns only one combatant. Tried adding combatants prefabs on the grid with add combatant component, however it still works the same as before. It seems I can't spawn enemies with cell events. Turning off hunting mode, doesn't work either.
Tried searching for clues in tutorials and old forum posts, however found nothing.
How can I get the results I want? I believe strongly about an importance of an encounter design, so if it is impossible to place each combatant on a desired grid cell, my game is already dead :(