I've been trying to set up a HUD that will display an allied portrait (and allow us to switch which portrait of that ally's is displayed by changing a variable) but I don't know how to get it to target the right ally... or even an ally at all.
Under the HUD settings I've set the HUD type to combatant. Combatant type is group (because, theoretically, I'd like this HUD to be able to display multiple allied portraits at once.) Displayed group is ally.
The rest of the HUD is copied over from a HUD that is designed to display the player characters portrait and swap his expression based on a changing variable. I've changed the variable used so it can be controlled separately and I've changed Combatant Origin to individual target instead of user.
I'm not sure what to do from here. The HUD, when turned on, displays the player characters portrait, which I don't want as the player characters portrait is supposed to be displayed separately and in a different location and this HUD is only supposed to display your allies.
For the record, my end objective is to be able to have multiple portraits on the screen at the same time during a PC/NPC conversation and to be able to do things with those portraits like adjust the alpha based on who is talking or apply basic animations to them.