I'm trying to work out using Equipment Viewers for clothing and armor. I've got it to the point that the shirt will animate and will play the same animations as the base model when I manually trigger those animations. (I do seem to have the same bug as Wolfir's #2
problem in this thread http://forum.orkframework.com/discussion/5486/wrofir-combat-thread#latest
, which is preventing the model from switching to combat animations in a fight.) However, the shirt doesn't ever leave
the default idle animation when my character is running around outside of combat. I'm using auto-animate for the combatant and it seems logical to me that that might not apply to equipped clothing. Could that be the problem? If it's not the problem do you have any ideas about how to get it to play the combatants animations when the combatant does instead of staying in idle animation?