hi! 1. In one battle ai, I have defined two "shortcut Slot" nodes. (Abilityshortcut to trigger slot 1 and 2 index respectively)
However, only one skill is used. I wants Ai enemy to use all the skills in the enemy shortcut list. Is there a good way?
2.In the auto add/remove settings of the status effect, is it possible to filter based on specific game variable? (I.e. auto add/remove status effects when specific game variable bool is true) Currently, it seems that filtering is only possible by status requirement (level..etc).
3.With the combined status of 1240 current max hp status in running game, the following status effects were applied to double the health.
status effect condition:
value "200" value type "percent" add type "set" However, my health became 2720.
And when i run the regenerate step, it becomes 2480 / 2720. (Not all of the health is recovered, but only twice as much-it seems that the maximum health is not recognized)
so, another setting
value "100" value type "percent" add type "add"
Became 2480 (normal)
When the regenerate step is executed, it becomes 2480/2480 (normal).
My character's initial HP is 1000 Add "str" x 60 to this value. (Initial power 4) So the initial health is 1240(combined), and when doubled it should be 2480. If you see 240 added to this value(2720 = 2480 + 240), it seems that the value of the combined calculation (str * 60 = 240) has been added once more. And when it comes to seeing that the regenerate step doesn't fully recover character health, it doesn't seem to be recognizing character maximum health.
I think this is a bug. A total of 3 combined bonuses are applied before status effect after status effect and total once more