edited April 15 in ORK Support
I think I have discovered a strange bug.

In mecanim animation settings, I am calculating Speed Value for the playback speed of the mecanim animation.
It says, that when it's above 1, the animation playback speed will be higher.

When I set up my attack event and add Combatant Animation node with Normalized Wait Time e.g. 0.5 I am not getting the right number back.

My combatant basic attack animation takes 2s by default. My attack speed formula for calculating Speed Value based on combatant attack speed is 1.5. This means, the animation should take 2 / 1.5 = 1.33seconds instead of 2. So far, no issue and all works as expected.

However, when I try to get normalized wait time (e.g. 0.5) in the event I am getting a result of 2 * 1.5 * 0.5 = 1.5s. I think there is a bug that instead of division, there is multiplication.

I am not even uncertain atm, I am sure there is a bug. Normalized time set up like this, returns a wrong value:

Simply if my Speed Value modifier was 100, my monster combatant would be animated 100 times faster, but if I used normalized time to wait for e.g. 0.5, it would wait DEFAULT DURATION OF THE ANIMATION * 100 * 0.5.
Post edited by zatokar on
  • I assume that's where you're using the fixed animation duration, right?
    The fixed duration is currently fixed, i.e. not impacted by the animator speed at all.
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