edited April 16 in ORK Support
statusEffect>Effect End Settings> Time> Value> 1800 (30 minutes)

1. Is there a way to get the remaining time of the status effect applied in the running game from the script?
(to display in ui)
like ORK.Game.ActiveGroup.Leader.Status.Effects.GETRemainigtime?

And how do i get the original "end after game time" before it is deducted?

2.How to get combatant's total walkspeed value with script?
(All walk bonuses + combatant's movementsettings> "walk speed value"(formula) = total)
Post edited by KESHYAS on
  • edited April 17
    1) Yes, but you have to go through all currently applied effects to find the one you're looking for, e.g.:
    for(int i=0; i<combatant.Status.Effects.Count; i++)
    if(combatant.Status.Effects[i].ID == effectID)
    float remainingTime = combatant.Status.Effects[i].EndAfter;
    float startTime = combatant.Status.Effects[i].EndAfterMax;

    combatant is the combatant (e.g. ORK.Game.ActiveGroup.Leader), effectID is the ID/index of the status effect.

    2) You can get the walk speed with all bonuses (and other speed values) like this:
    float walkSpeed = combatant.Object.GetMoveSpeed(MoveSpeedType.Walk);
    Post edited by gamingislove on
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