What is the reason for editor code to be closed source?
I have bought many assets from unity store.
And I am encountering editor code to be closed source first time.
Anyone can still decompile and watch it from any modern ID.
So why keep it close source. What is the reason for that?
I'd say historic reasons and it's just kept that way for now.
I've plans to include the complete source code when ORK 3 is released fall/winter 2021.
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