I wanna Rename Weapon with Random Status Value Bonus in Item Init Event.
for example "Short Sword" has "ATK+2" and "DEX+5" random status value, I wanna Rename it "Short Sword of Dex".
(Highest Bonus makes Suffix)
there is 2 Questions.
1) In Init Event, Event Obect is already added Random Status Value Bonus? or After Init Event?
2)Rename Logic seem too complex,so I want to Rename in Script, How do I pass IShortCut to C# Function with "Call Function" Node?