For a Mecanim Animation sheet or animation to override another (IE "Tired" Anim overriding Idle at <20%HP)
where should the mecanim animation be? On the sprite child of the object?
  • Best setup would be a status effect that auto applies when HP is below 20%. The status effect can override animations (via ORK animation setup).

    Where animations are set up on your combatant's game object depends, well, on the game object's setup :)
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