Is it possible to check a status or a battle type,
in the combatants conditional Prefab?
  • Depends on what you exactly mean by that :)

    Generally, conditional prefabs can check status requirements of the combatant (e.g. value of a status value, a status effect being applied or something being equipped, etc.), as well as global variables or object variables of the combatant.

    E.g. if you want to have a different prefab in battle, I'd recommend to use a global variable (or an object variable, if it should only happen for combatants that are really in battle) - you can change the variable in the battle start/end events to manually control when the prefab is switched.
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