Hiya, If i use a Camera event (Game object) and want to fade in/out, only the fade in works. If you leave the collider it will snap right back to normal cam without the interpolation. Is this normal? Or do you know what might cause this.

Also is it possible to use the camera event update position and a fade in the same event?

  • The fading/interpolation happens only when starting the camera event, not when returning to the initial position.

    Fade in/out means that the interpolation will start slow and end slow.
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