I need to activate a C script attached to a prefab at runtime, is it possible to do this using makinom?
The script was part of a unity asset so I’d rather not fiddle with it directly.

Any help would be appreciated

  • Sure - if by activating you mean enabling/disabling the component, that's done using an Enable Component node.

    If you want to call a function, use a Call Function node, or if you want to do anything else scripting related (e.g. change a field/property), check out the Function nodes.
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