I'm trying to set up a calendar and clock system like the Time of Day tutorial in the Gameplay tutorial section. Everything looks like it's set correctly, the float variables are set properly in the Game> Game Settings> Initial Game Variables section; the event looks proper good, all the event nodes are enabled and set up like the tutorial shows; and the global event is set to Auto with the timeRunning variable set up.
So imagine my confusion when I run the game and my HUD won't update with the minutes and hours. I check and check and check everything I could think of. Turns out that the ORK variables are not updating at all. I checked the variables through the ORK scene object after each test when I first thought to look at them. Even if I change the float variables from Set to Add nothing happens, even though the timeRunning bool says it's set to True. Any ideas of what else to check that may not be in the tutorial?