Whatexists

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Whatexists
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  • Ah, yep. That fixed literally everything and now it's working perfectly. =)
  • Alright. I don't use move AI's currently and must have them set up wrong for this (or I put in the check move AI node wrong). For the battle AI that finds a target I currently have it set up with: Clear Found Targets > Check Status (found tar…
  • Thanks! That worked!
  • Alright. I must be doing something wrong with the victory location thing. I can't get the event to trigger in the first place. I'm using a box collider object with is trigger enabled and an event interaction componant for an event that currently jus…
  • Well I'm working on that and may have questions at some point. But in the mean time what's the right node for checking line of sight in a battle AI? the AI I'm using to get an enemies preferred target is currently: Clear Found Targets Check Status (…
  • That was so much easier than I expected it to be. =) Another question, how do I set up a location so that if the player can get to it they win the battle (presumably get their entire party to it)? Also, for the same battle, how do I make it so tha…
  • Awesome. Thank you! I figured that doing it via the death battle events for combatants was probably the way to do it. But ORK is so robust that it usually has multiple ways you could do any particular thing. =) Where are the Combatant deployment ty…
  • Totally side note. I'm setting up some specific encounters. I want enemies to be placed at specific predefined locations on the grid. Should I use battle spots or grid formations for that? I'd kinda assume that I should use battle spots but hesitate…
  • I actually don't know why it wasn't working before. I got it working just fine. =) I do have another question, this is something I haven't tried to set up yet and it'll probably be easy. But basically I'm wondering how easy it would be to set somet…
  • Alright. I'm having a little trouble figuring out how to get it to work right. I can make an item that has the same battle animations, target settings, and target changes (with use cost set to consume) that basically does the exact same thing as the…
  • I KNEW there had to be a way to do it. I think my eyes must have slid over ability settings under use settings three or four times! Thank you so much! for those do I need to set the target settings to be the same as the ability?
  • Is there a way to make a consumable item that can be used to do a pre-built ability? like, for example, one of the spells in the game is fireball, which your wizard can can cast, but you can also find scrolls of fireball that let anyone who uses th…
  • I can work with that. I'll just change it to target any adjacent hex instead of one of the three in front. =) Actually, limiting that sort of ability to only the front arch was kinda annoying by comparison to letting you just place it in any direct…
  • that does work, although it's also affecting the Use Range, which is rotating the targetable set of 3 hexes "in front" of the user as the users orientation rotates, making the ability place able anywhere within range 1 of the user instead of just th…
  • Alright. it's almost right not but quite. I was struggling to figure out how to describe what it's doing versus what I want it to do, even though I'm sure it's probably as simple as clicking a button somewhere I haven't found yet. So I made a few pi…
  • it's for affect range. I've got a mask that covers the origin cell, the three cells in front of that, and 5 cells in front of those 3. I would like to be able to place the origin cell in one of the three hexes in front of the user, pointing in that …
  • I'm making an ability that's a sort of melee range cone ability. I want it to originate from one of the three hexes in front of the user of the users choice and then fill a cone going forward from there. It basically works, I've got the templates al…
  • Yeah, but what settings do I use on the Store Grid Cells node? I'm assuming that Store Cells should be Battle Range Template, but what range template should I use? Also I seem to be having more problems with this ability than anticipated. It seems…
  • Is there a way to use a Store Grid Cells node to store the targeted cell for a ranged ability that targets a single cell? I have an ability with Use Range : Template, Grid Range 10 (which uses Grid Shape, Shape type Range, Range 10) Affect Range : C…
  • Okay... is there a way to put a debug in somewhere to tell me what peoples turn values are? I put one into the formula but I guess it's only returning the value of the formula, so only returning what the difference should be. I had a weird anomaly w…